E3 2018 Re-Cap!

If you happened to miss anything from E3 last week, don't worry! We have a full re-cap for your viewing pleasure.
Before we get started though...Our initial suspicions that new Tomb Raider movie star, Alicia Vikander, got a sneak peak of Shadow of the Tomb Raider during her visit to Crystal Dynamics were correct!
If you caught the very end of the Q&A Periscope stream, you could hear someone mention "going to the gameplay room" next.
Ahead of E3, this short reaction video was released...

 Onto the weeks events...


The first story/gameplay trailer premiered at the Xbox conference featuring the song "Speak Loud" by Trills.
A few things to point out. First, the glimpse of Lara's new skills like wall running and stealth kills, an incredible but deadly looking puzzle which reminds us of Tomb Raider: Underworld and Lara Croft and the Guardian of Light, first look at Demingez played by Carlos Leal. One of the most exciting parts for us though was seeing how Jonah will play an integral role in this game as we see a snipit of gameplay where Lara and Jonah work together to solve a puzzle.

An interview with Camilla Luddington (Lara Croft) and Darryl Purdy (Performance Director) was also released by ShackNews from the E3 press night.


A gameplay featurette with Daniel Chayer Bisson (Game Director) premiered live during the Square Enix Conference in which he talks about the new stealth mechanics.

Crystal Dynamics' Senior Community Manager, Meagan Marie, gave a live tour of the Shadow of the Tomb Raider booth with Jenn Croft (US official Lara Croft cosplay ambassador).

Nvidia GeForce released the first look at the 4K PC gameplay and you'll see part of the same demo we played at the London reveal event where Lara discovers the entrance to the first tomb.

Extended gameplay revealed on Playstation Live.


Rich Briggs (Brand Director) and Daniel Chayer Bisson (Game Director) came onto Square Enix Presents for a fan Q&A.


Fan Q&A and a survival "Would you rather? game with lead cast Camilla Luddington (Lara Croft) and Earl Baylon (Jonah Maiava) on Square Enix Presents. Some never before seen motion capture footage was also revealed.

A little later, they joined Darryl Purdy (Performance Director) on the E3 Coliseum stage for a special motion capture panel where they revealed some more footage - this time of an important emotional scene in which both improvised performances raise the bar in game acting!

Here are the other goodies that have been released...

Extended gameplay with no commentary.

Jungle and tsunami gameplay (includes scene from the E3 Coliseum panel).

Shadow of the Tomb Raider comes out on 14th September on Xbox One, PS4 and PC!

Exclusive Interview with Debora Carminatti - Former Lara Croft Performer at Movieland

Prior to the reboot of the Tomb Raider franchise, there were several theme park rides around the world inspired by the original movies starring Angelina Jolie. One of which, "Tomb Raider Machine" in Movieland in Italy, still operates today. Similar to Universal Studios, this theme park hosts movie inspired shows and visitors can also meet the characters.
We spoke to Debora Carminatti who portrayed Movieland's own Lara Croft in 2007.

TDD: How did you get the job at Movieland?
DC: I had just arrived in Italy and I’d decided to do a summer job to learn Italian. I used to be a superfan of amusement parks so [I] decided to apply for a job at Movieland Studios. I was thinking of working in the ticket booth or shops but they proposed a place for me as an entertainer, and I decided to accept despite the shyness. I was scared but it was a wonderful adventure!

TDD: I remember seeing a photo of you in an outfit like Angelina Jolie’s though the final result for the park was the outfit from Tomb Raider Legend.
What was the process of getting your costume?
EXCLUSIVE. DC: Behind the scenes - first test (yes I was blonde 😁).
DC: Movieland Studios has a fantastic team of professionals who do the research and prepare the costumes - trying to respect the look of the original characters as much as possible but also adapting it for the reality of this kind of job for those who do it. For example, there were 2 versions of the same costume, one for the hot days and another for the rainy/cold ones, with a couple of copies of each.
EXCLUSIVE: Warm costume.
EXCLUSIVE: Normal costume.

TDD: Other than performing for the ride’s pre-show, what kinds of things did you do as Lara Croft?
DC: Movieland hosted the Parksmania Awards that year, and I participated as Lara Croft at the opening show, considering that Tomb Raider Machine was the novelty of the park. I also did small shows with a group of dancers around the city to promote the park.
EXCLUSIVE: Debora performing in the "Tomb Raider Machine" pre-show.
TDD: Was there any coaching for posing and movement?
DC: Like the costumes, the park had professionals for the choreography, to help us with poses and movement, to organise the pre-show scene inspired by the film, etc. At the time, they had a lot work to do with me, considering that I wasn’t a dancer nor an actress and I was also a bit shy! As a normal girl (not a real artist) I’ve learned to face some fears, to be at the centre of attention and to greet everyone without being afraid… hard work! hahah
EXCLUSIVE: Debora with Ellery Sinclair (longtime Movieland visitor).
TDD: Compared to the other characters you played at the park, what was it like to play Lara?
DC: It was a great honour to play Lara! I used to follow and love Tomb Raider's movies/games. It was incredible to see all the people’s affection towards the character, especially the children who watch Lara and consider her an example of strength and courage! In that moment you try to do your best to keep the magic from the cinema/games and bring it to life.
EXCLUSIVE: Debora posing with visitors.
TDD: What is your fondest memory from the experience?
DC: I met some wonderful people among the staff members and park’s fans. I think I’ve never had such fun before that year. I have a lot of respect for the veteran staff, like [Silvester] Stalone’s lookalike, [Antonio] Banderas' lookalike or the Blues Brothers lookalikes, for example.
I remember, in the group of people that I was more connected with, we used to work with lightness and joy. We were together every day for months (with sun or rain above our heads) trying to entertain people. Also, ourselves as in the most beautiful picture I have from those days... I call it, Miss Croft THE WINNER! 😀

Thank you so much to Debora for taking the time to do this interview and for providing all of these photos!
You can see Debora and the ride in action in this video and find some more exclusive photos below...

Anna Sigalevitch is New French Voice of Lara Croft for Shadow of the Tomb Raider, New Behind the Scenes Series

Anna Sigalevitch, who provided the French dub for Alicia Vikander in the new Tomb Raider movie, will take over Alice David in voicing the hardened Lara in Shadow of the Tomb Raider.
The Russian born actress and pianist has years of experience in film and theatre and has over-dubbed Alicia Vikander for 4 other films, "Seventh Son" "Ex Machina", "The Danish Girl" and "Jason Bourne".

Behind Shadow of the Tomb Raider

A new series of 30 second behind the scenes videos with different members of the development team has begun. Here's what we have so far...

London Shadow of the Tomb Raider Reveal Event - My Experiences!

Recently, I was invited to and sponsored by Square Enix to attend the reveal event for the new game, "Shadow of the Tomb Raider" at The Welsh Chapel on Shaftsbury Avenue, London.

We set off at 10am from Sedbergh and arrived in London at 3:30pm, after a stop for a bathroom break and a McDonalds take-away, and got lost with our new sat-nav taking round in circles for two hours!
We drove past the London Eye a few times, around Trafalgar Square many times! I did get a good look at the new statue of Milicent Fawcett (first female historic figure to be represented among the Square statues).
We finally found the carpark at Waterloo Station and walked around until we found our hotel.
We checked in and then took a black taxi to the venue which, believe it or not, are wheelchair accessible! It was a fun experience to be able to do that in London.
On the way, we past the Palace Theatre, current home to "Harry Potter and the Cursed Child", which was just at the end of the road from the event...

We arrived at the chapel at 6pm and were escorted round the back where a ramp was laid out for me.
Then Ally at Square Enix Europe showed us around.

Breif history: 
Buit in 1888 by James Cubitt, it was once a night club that hosted big names in the music industry, then an Australian-themed bar. Since then, it has been empty for years to be rented out for locations.

Upon entering the main area, I was immediately struck by an enormous rotating Mayan pyramid covered in greenery in the centre of the room.
Looking around, the room was filled with real exotic plants and vines weaved through the spindals of the balconies. The centre dome in the roof reached high above the floor and was lit in violet. It really felt like entering a tomb.
Ally took us to see the front entrance which was like walking through a Mexican graveyard on the Day of the Dead. Alters filled with candles, flowers, decorated skulls and offerings lined the walls around gravestones, statues and crosses...

Heading back into the main area, I bumped into Liz at Square Enix Europe who looked after Laura Eliza Cosplay and I while were cosplay ambassadors at EGX 2016.
I also saw Jessie TR again for the first time in two years!
Photo courtesy of Jessie TR.
We then briefly met up with Meagan Marie (Senior Community Manager at Crystal Dynamics) before she headed downstairs for a presentation and we explained why we were late.
When she came back, she asked me "Have you met Alison yet?" I replied "No..." wondering if it was the same Alison I was thinking of. "I'll be back in a minute" she said, and lo and behold, she returned with Alison Carroll (formally the official live-action Lara Croft for Tomb Raider: Underworld) and introduced me as "one of our official cosplay ambassadors" who was both "Rise and Classic Lara"! As a professional gymnast as well as an actress, Alison was the first and last of the official Laras to take on all the action who also had the physique Lara would have.
She was someone my 15-year-old self really admired and wanted to be like. To meet her 10 years on at the reveal of a new Tomb Raider game was very special!

After asking her and Meagan to sign my copy of the community year book that is "20 Years of Tomb Raider" (*cough* by Meagan Marie *cough*), Meagan escorted me to find a spot in the queue to play the demo.
The corridor on the left where the queue was directed was too narrow for my chair to turn into, so I waited with anticipation outside another arched doorway which was blocked by a black curtain. During the wait, I met some friends and the new UK cosplay ambassador, Jade Sura, came over to say hello (who was a sweetheart and looked fantastic).
After 10 to 15 minutes, the curtain lifted and I entered quickly so not to reveal anything.

Demo impressions (no story spoilers):
Being the first Tomb Raider game developed by Eidos Montreal in collaboration Crystal Dynamics, we have a fresh new team including new writer, Jill Murray, and new game directer, Daniel Chayer Bisson.
The thing that stood out for me immediately, other than the striking enhanced graphics, was the difference in direction for the actors. From candid dialog between characters right down to subtle, not overly dramatic grunts and groans. It made everything feel real and grounded and showed more of what the actors' could do.
There are also some new features. Lara can now grapple with her axe I.E wall run and decend/swing from a rock wall. She can also dive under water and explore more without needing a rebreather. As for combat, this game focuses more on stealth and so Lara can cover herself in mud to blend in and use the enviroment to her advantage.
I also just want to talk about Lara's character for a moment....
That young, nieve girl is gone. Replaced with someone very familiar...oh and that physique I mentioned before, Shadow of the Tomb Raider definitely delivers on that! Lara can bend her enviroment to her will, moving with ease and contantly pushing her boundaries. Now she has the body to show for it, worthy of an Olympic athlete.
Her character also mirrors the tombs in this game. Both have taken a dark decent in that Lara will be just as terrifying and unpredictable at times. In the past two games, Lara has lost many people and has had to forge herself into a weapon in order to survive. What would that do to a person? What mark would it leave? In this, we see her start to question whether or not she's a good person and I think it's very important because what makes you human is that you have flawes, nobody is perfect, not even heroes.
I honestly can't wait to discover more!

Afterc the demo, I met up with some more friends and took pictures with the cosplay ambassadors...
With Zaelya Cosplay, French Cosplay Ambassador (who did some amazing stunts!)
With Tracie Swift, longtime fan and one of the organisers of the Tomb Raider Suite launch event at Hatfield House.
With Cath Vandier, longtime member of the French community and former Community and Communications Assistant at Crystal Dynamics.
With the lovely Augustin MDN, fantastic French cosplayer and reporter for laraider.com.
With Jade Sura, UK Cosplay Ambassador and Youtuber.
With Mareike AKA Aurora CosplayDream who I first got in contact with 10 years ago on Myspace! I also bought some cosplay items from her.
Great to finally meet her as the German Cosplay Ambassador!
With the amazing multi-talented Meagan Marie, Senior Community Manager at Crystal Dynamics, author and cosplayer.
I even got to sign an autograph for Amy D!

I had a ride on the revolving pyramid...because.

At the end of the night, Ally (of Square Enix Europe) came over to talk to me, we joked and she went and picked one of the real flowers from the display and gave it to me for a souvenir...

The event ended at midnight and we got a taxi back to the hotel, put the flower in water and got in bed at 12:45am!
The next morning, it was another early start to get ready for the community lunch at 11am before the trailer embargo at 2pm.
We were last minute attendants as we had extra time from arriving at the 24 hour carpark late and so we headed to Belgo's on Covent Garden via black taxi again...

We got there and Meagan told us she just found out that their lift was broken so my Dad, being awesome, fireman-lifted me down the stairs to the end of the restaurant.
We had the place to ourselves as we were booked before opening times and after ordering, we started talking to Rob, the Audio Director for SOTTR, who had come all the way from Montreal for the event.
He was clearly passionate about the project and excited that some of the fans finally got to play it.
He gave us some incite into his role in SOTTR.
Having worked in gaming for 30 years, Rob came onboard on day 1 of pre-production when it was still being decided what kind of world would be around Lara in this game.
He told us he often travelled to Crystal Dynamics in San Francisco and that all the sound recordings ended up being done at Sony's studio not far from there.
One of the things he did there was experiment with underwater microphones to record movement of water. Although he couldn't reveal anything, he also hinted that there could be some easter eggs for the fans.
He was also enthusiastic about how he feels this is a defining game in the series...."It's cool that this is the last in the trilogy", he said, "Although, there will be more adventures, this is the end of this reboot story." So, the last we'll see of Trinity? Not the last we see of Camilla Luddington I hope.

I left London incredibly excited for the game's release and what it could mean for the future of Tomb Raider.
Special thanks to Square Enix for sponsoring our trip and accommodation!
See our video of the event featuring Zaelya Cosplay in action and the official trailer below.
I'll end with a statement I think many will agree with....
Classic Lara Croft is reborn!