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Accessibility in Shadow of the Tomb Raider Talk at the GA Conference 2018
Official photo sourced from Twitter. |
Yesterday, 22nd October 2018, the very first GA Conference dedicated to accessibility for disabled gamers was held at the Conservatoire National des Arts et Metiers in Paris - a day of talks from industry professionals and disabled gamers alike.
Meagan Marie (Crystal Dynamics' Senior Community Manager and author) went along to share how accessibility has improved in the Tomb Raider series.
I had the honour of being a part of the presentation in which Meagan shared my history with the franchise, how I was never able to do a full play through of a game prior to the reboot and what modifications were made to my custom controller.
This photo was taken by Ian Hamilton (one of the organisers and accessibility specialist)...
I'm very passionate about this cause! There should be more ways to help people with any disability to save the world, change it, or maybe just see more of it through games like Tomb Raider and this is a huge step in the right direction that I'm proud to have been a part of in some way.
Check out the stream below...
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